Kubernetes resource requests and limits explained: scheduling, throttling, and OOMKill
Series: Platform engineering with Go | Topics: Kubernetes, DevOps, Platform Engineering

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Series
Platform engineering is how you scale engineering teams without scaling headcount. Go is how you build the tools that make it possible.
This series covers both: from Kubernetes internals to production Go CLIs, operators, admission webhooks, and automation tooling. Each post either teaches a platform engineering concept, builds a real Go tool, or both.
The series never ends. As the platform engineering landscape evolves, Kubernetes, ArgoCD, Backstage, Prometheus, Helm, Terraform, new posts get added. Follow along if you want to build the layer that makes everything else work.
Who this is for: Senior DevOps and SRE engineers who want to go beyond YAML and build real internal tooling with Go. Go developers who want to apply their skills to infrastructure and platform problems.